using System;
namespace Minecraft.Model
{
	/// <summary>
	/// 
	/// </summary>
	public partial class DropinfoModel
	{
		/// <summary>
		/// 
		/// </summary>
		public DropinfoModel()
		{
			DropId = 0;
			PlayerId = 0;
			MapId = "";
			DropTime = new DateTimeOffset(new DateTime(1900, 1, 1));
			DropGoodsFrom = 0;
		}
		/// <summary>
		/// 掉落id
		/// </summary>
		public int DropId;
		/// <summary>
		/// 玩家id
		/// </summary>
		public int PlayerId;
		/// <summary>
		/// 地图id
		/// </summary>
		public string MapId;
		/// <summary>
		/// 掉落时间
		/// </summary>
		public DateTimeOffset DropTime;
		/// <summary>
		/// 物品掉落来自于哪里（怪物尸体，被拆除的家具）（与物品表中的物品所属值保持一致）
		/// </summary>
		public int DropGoodsFrom;
	}
}
